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Showing posts from October 14, 2017

Hellblade dev marked World Mental Health Day by donating game sales to charity

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This is old but something that needs to mentioned again. Developer Ninja Theory marked World Mental Health Day by donating all proceeds from today's sales of the game (October 10th) to mental health charity, Rethink. Rethink is a UK organization that supports and campaigns for those severely affected by mental health issues. The group wants to help those affected by the invisible illness by challenging and changing attitudes. Hellblade's protagonist Senua, suffers from psychosis, and both critics and fans have praised the way the game delicately and intelligently represents the condition. Ninja Theory has put together a new game trailer for the occassion, but instead of featuring buzzwords and marketing jargon, this one spotlights messages sent in by Hellblade players keen to share their own mental health experiences. Donations will only be taken (after sales tax and platform fees) from PS4 and PC purchases made on October 10, so if you've been waiting for a goo

We Happy Few hits PlayStation 4 next spring!

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We Happy Few does look brilliant. It kind of reminds me of Borderlands crossed with A Clockwork Orange. The art style is fantastic. If you've not seen it before take a look at the movie below. Until April 2018, keep smiling! From the developer: Full-length story campaign, three playable characters, and more than 250 unique encounters expand upon the game’s initial debut. Gearbox Publishing has partnered with Compulsion Games to take We Happy Few, the eerie adventure about survival and paranoia, to new heights. On April 13, 2018, We Happy Few will launch worldwide with more content than ever―including a full-length story campaign played as three different characters and more than 250 unique encounters―realizing a much grander vision for the game. We Happy Few will be available both digitally and at retail on PlayStation®4. Compulsion Games continues to retain all creative control over We Happy Few as it evolves from a crowdfunding digital success to a worldwide multi-