Evolution Studios have revealed that they have been helping Sony work on the design of the Dual Shock 4 along with Guerrilla studios since December 2011. They helped choose the gyros, prototype the analogue sticks and define the feel of the triggers “The control side of things has always been a really important thing for racing games, so we made sure that we got involved in the controller discussion very early on,” said Scott Kirkland. “I think this goes back to Christmas 2011. We started working with the guys in Japan on what became the DualShock 4. We were instrumental in securing the specific gyro components that [will] go in the DualShock 4; we had prototypes that demonstrated that the really high frequency gyros were the ones that allowed us to chuck the controller around like a steering wheel, and the ones that they were considering [meant] you could get a fair degree of lag and have to rely on accelerometers to compensate for that. So we put a very c...