PS4 Chief Architect Talks About the Console

Mark Cerny the PS4s lead architect has been speaking to Gamasutra about the device. He says that Sony began thinking about the PS4 in 2007 looking back at how the PS3 had performed. He said that Sony did not want the PS4 to be a puzzle programmers had to solve to make quality titles. " The PlayStation 3 was very powerful, but its unfamiliar CELL processor stymied developers. "There was huge performance there, but in order to unlock that performance, you really needed to study it and learn unique ways of using the hardware," said Cerny. " He repeatedly commented on how the PS4s architecture was designed to be as familiar as possible to developers. Talking about the GPU he commented that they took the best one currently available and modified it heavily. " It's ATI Radeon. Getting into specific numbers probably doesn't help clarify the situation much, except we took their most current technology, and performed a large number of modificat...