TimeSplitters Rewind Gameplay Incoming!
Michael Hubicka from the development team had this info to share about the game and the progress so far.
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Hey Everyone!
Back in February, we announced that we were
working on recording of some gameplay to show off. We are still
planning on releasing a trailer as soon as possible. I do want to
discuss some of the things that we have been cooking up in
preparation for the trailer though!
We have seen some major changes to the menus and
HUD. We are slowly moving away from the default SDK interface and to
our own custom one. We have even started implementing the menu music
and sound effects for selecting the various options! We feel that
when we first launch the game and show you TimeSplitters Rewind, it
should give you that nostalgic rush starting from that point.
The HUD has seen some major work done as well.
When we get into the game you're not just going to see a map, weapon
and character moving around. You're going to get that authentic
TimeSplitters experience – you're going to see the health/shield
bars, the ammo counter and various other bits.
Of course, finally there is the actual game itself
– the maps, the characters and the weapons. The environment and
prop artists have been making huge strides in bringing their
respective maps to life with more detail. Some of the 3D artists are
working on getting more characters ready to be brought into the game
while the others are focusing on getting more things done with the
weapons.
So in short – when we said we were going to
record some gameplay of TimeSplitters Rewind, we really meant it. We
are going to do that. Right now we are just focusing on adding those
few extra touches in so that what you will see will have been worth
the wait. We gave a time frame for when we had planned to reveal it –
and we missed it. We are truly sorry for that, but once you do see
some of the things that made us decide it would be best to postpone
the recording until we can show that off... we think you will
understand.
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